Pantheon of Voice Gods Profiled 3.0posted by Mel. on 6/21/01
Profiling one of the art's most villanious
retro-talents
The eighties were a hurricane of change for the methods of the voice-acting industry
and the way that voice actors were used by commercial companies. Since the dawn of
animation, the studio system had applied to the talent behind the characters of any
specific cartoon division as well as those familiar faces of Hollywood's allegedly Golden
Era of celluloid superstar. Disney had its stable of characters behind the characters,
often using greats such as Jerry Cologna and Sterling Holloway for their child-oriented
live action fare as well as their animated blockbusters. It was a good time to have a
guaranteed action clause in your contract, and other studios like Warner Brothers and the
Fleischman Productions House followed suit.
It wasn't until the crossover between the fifties and sixties, and the ascension of
Hannah-Barbara as a viable animated superpower until the politics of the voice acting
profession began to mold themselves more after production than person. Hannah-Barbara did
something that no successful studio before it had: it escaped the crushing umbrella of
Warner Brothers and Disney cartoon superiority by smearing the market with product. Moving
past promising series like the Jetsons and the Flintstones, H-B suffocated their
competitors with dozens of new series produced on a shoestring budget. Animation sucked,
but the production house found a way around spending boku bucks on cells and artists by
regurgitating specific action sequences for their shorts. Chances were, if you saw a Wacky
Racer go off a cliff or slip past another car in one serial, you'd see the exact same shot
with a recolored background in another episode. It was a brazen manuever, but one that fit
dwindling attention spans and the new medium of color television. Hell, the kids usually
didn't even notice at the time.
Hannah Barbara also had their own secure roster of voice talent, but with one specific
difference: These studio actors played a LOT of characters for the buck. A lot. Many. To
give you a general idea of how things worked, an average episode of Scooby-Doo would have
ten to twelve characters played by five voice actors. Frank Welker was one such talent,
echoing the ability of another Industry superman who had hoisted Warner Brothers from
runner-up to Disney peer with his brilliant abilities.. Mel Blanc.
Blanc was an abomination at the time. It was unheard of for a voice talent to handle
more than two or three characters before Hannah-Barbara, but here was Mel, bombing through
and breathing life into the studio's entire roster of creations. Mel occasionally got a
lift from fellow icons like June Foray, but such an occurence was rare. It's been often
wondered why the trend didn't spread to save both time and budget dollars, but the reason
is simple: Mel Blanc was better than anyone out there. He had more range, more timbre,
more improvisational talent and more work ethic than his peers of the era, and Warner
Brothers knew that they could build something astounding around him. Also, Blanc's
unmolested speaking voice was the perfect guise--he sounded like everyone until he took on
the task of doing Taz, or Bugsy, or Marvin the Martian. It was once noted by voice
forensics experts of the later seventies that Mel's range was so astounding that he could,
quite literally, almost overcome the fingerprint aspects of the human voice by
dramatically altering little things in his delivery.
Blanc's dynasty stretched well into the eighties. When he finally did hang up his
full-time tonsils, he left behind a voice actor and television animation Industry that had
fully converted from entertainment to commercialist indulgence of the ridiculously blatant
sort. Parents had never worried about Wil E. Coyote beaming the wrong message into their
kids' skulls twenty years earlier, but now they had a reason for furor: the Hasbro Action
Theater cartoons were the design of the new decade. They were loud, they were violent, and
they were armed with consumer ammunition the likes of which no one had EVER seen.
The new face of cartoons also subscribed to the Hannah Barbara method of employment. It
became more and more important for studios to hire talents who had the ability to contort
their vocal cords into unrecognizable varieties of characters. Shows like Transformers
would have one actor punching out four series regulars as a general rule, and many others
followed obedient suit. And while nobody with a surplus of talent in the industry went
hungry from lack of work, it certainly was a different story from the glory days of Ed
Wynn--one good voice just wasn't good enough for changing times. That voice had to be
spectacular.
Enter Tony Jay.
Jay's ship didn't pull into the animation industry until long after the heyday of the
eighties cartoon landscape, but little had changed as far as animation on the small screen
went when he arrived in 1990. Chosen to lend his growling bass to Shere Khan on Disney's
Tail Spin (Replacing the magnificent bastard who had brought him to life in the Jungle
Book twenty-three years earlier, George Sanders), the medium proved to be a perfect fit to
Tony's unmistakeable vocalizations. The industry took quick notice, and Jay's cartoon
resume' consequently exploded: while a broadway and live-action TV actor and member of the
Royal Shakespere Company first and foremost, Jay's forays into the world of animation have
been of the exceptionally memorable sort.
After bouncing to a role in the wretched Tom and Jerry: The Movie (Where the
violence-addicted mouse and cat got voices of their own, beyond screams of agony) Jay went
back to Disney to make an impression as Monsieur D'Arque in the blockbuster Beauty and the
Beast. The character had mere moments of screen time, but enough to make an impression as
he growled deliciously over the idea of dumping the heroine's crackhead father into an
extended stay in his asylum for the deranged.
After the first few years of the nineties had been stuffed through the wringer, Jay
nailed the role of Megabyte on the seminal Canadian-produced adventure series
"ReBoot". A phenomenal cartoon that was crafted entirely in CGI graphics medium,
Jay relished the role as the villianous viral overlord of the CPU domain Mainframe. No
word went delivered without some gutteral bellow, simple pronunciations were contorted
into basso profundo snarls, and the younger siblings of Generation X were given the
closest thing they'd ever see to a Megatron. ReBoot bit the bullet in 1997, unfortunately,
but Jay had already made his presence felt elsewhere: Disney's version of the Hunchback of
Notre Dame.
The movie was known to the public months before it even hit theaters. Heralded as
Disney's long-awaited arrival into more mature fare, the studio was allegedly seeking to
give Victor Hugo's work the representation and vivid translation that it had been
screaming for since the bleak Lon Chaney version in the thirties. When the movie was
completed, polished, and finally offered to the public for consumption, it became
painfully obvious that the press packets were dressed finely in bullshit: save for Jay's
phenomenal Judge Claude Frollo, the drama was completely smothered in slapstick antics and
wasted opportunities. Jay was the man for the job, and every time Frollo meandered on the
screen with his anus lips and spiderwebbed fingers, it was like you'd been teleported from
the theater and into an alternate dimension where Disney was still making GOOD films based
on a formula that actually worked. Jay did himself proud, but Disney let the hype build
for a stolid letdown from which they're still trying to recover.
After Hunchback, Jay returned to a balanced diet of films and voice work. He lent his
talents to Rugrats and Xyber: 9, the well-crafted Superman animated series, and found
another medium which simply thrives from his abilities--video games. His last spate of
work was in the Soul Reaver series and Planescape as well as others, but recently dropped
his intense schedule to focus on the stage and his musical compositions.
Jay recently released a CD of spoken-word performances based on the work of Broadway
deities such as Irving Berlin, Ira Gershwin and Cole Porter along with his
"Sentimental Journey" album of big band and swing music. He continues to pursue
his other interests beyond the realm of the silver and small screen, and it has yet to be
determined by fanboys worldwide as to whether or not Megabyte will be returning in the
upcoming ReBoot: Daemon Rising feature.
Hopefully, Jay won't stay away from cartoons for too long. In a fucked-shebang world
where a guy like Jim Cummings finds consistent work, the cartoon loving public needs all
the real talent it can get.
Check out Tony's
Official Homepage and get your fix.
-m.